Turn a random encounter into a quest
Thank you!
This is a damn good post and mechanic.
Thank you very much!
These are excellent additions. I'll come back and comment here when i use them.
There's an underappreciated elegance of the d66 table written you are using a d6 based system
Agreed. I'm working on a d6 based game now and I like consistency.
Thank you! It’s always awesome when some shares their own designs, games, tables, oracles, art etc etc. it’s so generous! 🥰🥰🥰
My pleasure. I get a lot of inspiration here so I like to give back.
Well it’s very much appreciated!
Another great article with some lovely tables. Thanks for sharing.
Really appreciate it!
You're welcome.
Complications & Conflicts: Roll 63 = Prophecy. Time is Roll 65.
Perhaps the dice were trying to signpost the mad wizard with traveling fortune tellers and "vestial virgins". How else will our hero become the Scorpion King of Barsoom?
Nice!
Thank you!
This is a damn good post and mechanic.
Thank you very much!
These are excellent additions. I'll come back and comment here when i use them.
There's an underappreciated elegance of the d66 table written you are using a d6 based system
Thank you!
Agreed. I'm working on a d6 based game now and I like consistency.
Thank you! It’s always awesome when some shares their own designs, games, tables, oracles, art etc etc. it’s so generous! 🥰🥰🥰
My pleasure. I get a lot of inspiration here so I like to give back.
Well it’s very much appreciated!
Another great article with some lovely tables. Thanks for sharing.
Really appreciate it!
You're welcome.
Complications & Conflicts: Roll 63 = Prophecy. Time is Roll 65.
Perhaps the dice were trying to signpost the mad wizard with traveling fortune tellers and "vestial virgins". How else will our hero become the Scorpion King of Barsoom?
Nice!