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Kerova's avatar

Oh man, have I thought about this one a lot - without any firm conclusions. I'm now leaning towards always finding something - a boon, POI, Hazard, encounter, NPC.

I think switching up the odds by adding a slight change to the probability (+ or -) is a very good idea. I'm in favor of tweaking things a bit here and there - especially if it will enhance enjoyment of a session.

The Random Refuge's avatar

I recently discovered the 'underclock' as an alternative to the 1-6 chance encounter type of roll.

Perhaps that's something you're already familiar with.

The underclock starts at 20. Each time you make an encounter roll, roll 1D6 and substract from 20. When the underclock reaches 0, an encounter happens.

Players get a rough idea of when an encounter might happen and can plan accordingly. And you're sure an encounter will eventually happen (a 1 on a D6 roll might not happen for a long time, if you're (un)lucky).

Now to your density. If you want encounter to happen quickly, you could lower the 20 to a 15. Or roll a D8 or 2D6/A. Lower density? Start a clock at 30 or add events that reset the underclock.

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